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|Play CrystAlien Conflict||Cheat Codes||Game Walk-through||CrystAlien Conflict Sprites|
|About CrystAlien Conflict|
|The Lego Mars Mission CrystAlien Conflict game was made for Lego.com by 4T2 Multimedia (Now known as "Amuzo"? Their work can still be seen here.) and was featured on Marsmission.lego.com. Since then, Lego has closed the Mars Mission site, therefore making it impossible to play the game there, but there is an offline version of the game and it is fully functional. Leveleditor6680 also has a site hosting the game for you, so you can play it online (same link as below).|
CrystAlien Conflict was immensely popular, and was considered to be one of, if not the greatest LEGO online game of all time. It is a one-player strategy game where you play as either Astros (Astronauts) or Aliens in a quest for domination of Mars and the supply of Energy Crystals. Each faction has 9 levels to play, and a 10th "Conflict" level. (seven bonus levels may also be unlocked using cheat codes) In the Hive Edition of the game, new levels called "Special Ops" were introduced (3 for the Astros, 1 for the Aliens). Every level opens with an animation that explains the story of that level.
One game to rule them all:
Stuck? Take a look at this walkthrough
There are quite a few sprites from the game.
Check them out at:
CrystAlien Conflict Sprites
Latest page update: made by Redsnapper39
, Thursday, 12:08 AM EDT
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Keyword tags: CrystAlien Conflict Flash Game Lego Mars Mission Play CrystAlien Conflict Play Lego Mars Mission (edit keyword tags)
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|Started By||Thread Subject||Replies||Last Post|
|Anonymous||Hard mode (page: 1 2 3 4)||60||Today, 8:40 AM EDT by Nickvr628|
Thread started: Apr 14 2014, 8:40 AM EDT Watch
Good game, but could someone hack a HARD MODE into it please?
1 out of 3 found this valuable. Do you?
|Anonymous||What makes v6.4 and v6.5 different?||2||Jun 17 2014, 11:03 PM EDT by leveleditor6680|
|Anonymous||AI building buildings||2||Jun 15 2014, 3:08 AM EDT by DracoSupreme|
Thread started: Jun 14 2014, 5:54 PM EDT Watch
In CaC, the AI can't build buildings, which takes away difficulty. Maybe there could be a way that lets the AI build certain buildings in certain areas (e.g. if a turret is destroyed, the AI can build a replacement), and making another training camp.
To prevent difficulty the AI should only be able to build:
Training camp/breeding pit
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